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- Description: guide about jordan shoes , tiffany jewellery .
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- Created On: Jan 22, 2010
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1. | Jun 27, 2014
Unfortunately, I don't think you actually got to the hard part (although you toechud upon it in point 9). As software developer myself, I have the ability to turn my own ideas to reality skipping the major hurdle of how much it costs to build' / who can build this for me issue. Ultimately the only cost for me will be in time (evening / weekends outside of my usual 9-5 job).However, as myself and many more have found out if you build it, then they *probably won't* come. You read countless success stories, about people who hit the app store lottery jackpot and made their millions, but you rarely hear about the people who invest a lot of time / money into their apps which fall into obscurity. This is a n extremely common occurrence, with probably less than 1% of apps ever making any money at all.So why do people fail so often?It generally comes down to two things (which most people, including software developers forget):1. The idea was never validated properly. Because we're so worried about people stealing our idea, we actually never tell anyone. Of course, when you do tell someone or do research, you may find it's already been done, or the idea just isn't as a good as you originally thought it was. After all, what's the market size for the app? Would people want to pay money for it? Is it solving a problem people are passionate about?2. And secondly, lack of emphasis on marketing / Luck. Ultimately, like launching your own website, if you launch an app no one knows it exists. Therefore no one will be searching for your app and therefore you'll get very few or no downloads at all. These days it's well documented about the attempts you can make to Market' your app, but since everyone is trying to use the same techniques, ultimately the effect is negated.Finally, luck. I'm not saying that you don't need a good idea, good app, good execution and good marketing. I'm saying, you need all that plus a little luck to really make it big. One of the key factors in app store success is initial traction and being featured. Since the majority of people find new apps through the charts and you'll need to be selling a lot of apps to get into the charts, it generally proves to be a catch 22 situation that most apps can't resolve. Often, it's the act of getting featured by apple, that allows the app the initial traction onto the app store top 25, which then propels it to the top spot and app store glory. ..I think one thing you maybe failed to mention in your article, is that you can sometimes get lucky if you're more vocal about your ideas from the start. People WON'T steal your idea. They're far too busy working on their own ideas to care and know that the process of getting that idea to market is so long, they would rather wish you luck than attempt it themselves! I repeat, they won't steal your idea Instead, you're far more likely to validate your idea early on. Infact, if you can create a list of interested people (mailing list perhaps?) (kickstarter submission?) (twitter followers?) then not only will you know people actually want this idea to be made, but you'll have an initial audience to launch to immediately! Hence solving this issue.Now, that in itself is a good idea! A service, which allows people to validate ideas and get initial customers, before even starting the ball rolling at all. (It's one I keep meaning to work on, but ultimately know that I'll have to over come the marketing / initial traction problem on it too first).Finally, it's worth telling people about your idea, because you never know, you may meet a developer like myself that just likes working on ideas for fun in their spare time and since they think your idea sounds awesome! they'll help you make it a reality.